TAXONOMÍA DE SISTEMAS DE SOPORTE/RELLENO PARA ESTACIONES

noviembre 6, 2007 - Escribir una respuesta

wenas-copia.jpg

TAXONOMÍA DE SISTEMAS DE SOPORTE/RELLENO PARA ESTACIONES

noviembre 6, 2007 - Escribir una respuesta




PDF avance taller

noviembre 1, 2007 - Escribir una respuesta

http://rapidshare.com/files/66761087/CLAUDIO.FREDES.pdf.html

ese es el avance de taller

LOS DEMAS ENROKES

octubre 8, 2007 - Escribir una respuesta

http://rapidshare.com/files/58318061/1_enroque.rar.html

ttp://rapidshare.com/files/58315521/2__Enroque.rar

http://rs165.rapidshare.com/files/59175132/4__enroque.rar

ENROKE_5Y6.rar

octubre 8, 2007 - Escribir una respuesta

http://rapidshare.com/files/60252519/ENROKE_5Y6.rar.html

ahi ta

salu2

GLosario XPRESSO (algo es algo)

agosto 31, 2007 - Escribir una respuesta

GLOSSARY OF TERMS

This includes some non-technical English words to help those whose first language is not English, and translations of some key words into French.

Active Tool Manager. A window which tells you additional information about the Tool that you are using.

Attribute Manager. An Attribute is a quality, detail etc. belonging to something. The Attribute Manager in Cinema 4D (not only in Xpresso Expressions) lists an Object’s or Node’s Attributes and allows the Attributes to be specified. It can be opened by choosing Cinema Main Menu > Window > Attribute Manager.

Boolean. First Meaning: A data type. Used in logic. Numerically, equal to 0 or 1. Also called False or True respectively, or Low or High depending on the context. A Bool True or False could cause something to happen, like a light being switched on or off, or an emitter to start or stop emitting.

Second Meaning: One of the Modelling Tools available in Cinema 4d, available from Main Menu > Modelling > Boolean. A Boolean Object is capable of causing interactions between two or more Objects so that, for example, where the second object overlaps the first, the overlapped shape is subtracted from the first Object.

Confirm: To make sure that something has been done.

Evaluate. A mathematical expression (for example 90 – X + ArcSine(CosX/2)) is evaluated when it is converted to a number (such as 36.2 degrees in this example).

Extent. The width or limits of the application of something.

Field. A rectangle into which Parameters, or the names of Objects in the Object Manager, can be entered or dragged.

Frustration. When you start tearing your hair out after something that has gone wrong!

Inevitably. Something is inevitable if it will happen.

Integer. A data type. Numerical data in the form of a whole number of any magnitude, negative or positive, such as 7, -3.

Lag. Something lags behind something else when it is behind it in position or time or thought processes. For example, a fish in a shoal lags behind the leader; changes in temperature inside an unheated house lag behind changes outside. Similar to “trail”.

Link. Something that joins two or more things. In the Xpresso Editor window, links are the thin “wires” that join the Input and Output Ports of the Nodes.

Marquee. In the computer world, a rectangular frame drawn by the mouse around something being Selected.

Node. A box appearing in an Xpresso Expression when that Expression is displayed in the Xpresso Editor window. A node is a fundamental unit of an Xpresso Expression and does things like calculations, comparisons, switching, detection of the current Frame number. Clicking on one of its red or blue boxes reveals a menu of Port names.

Object. Anything shown on the left column of the Object Manager (and some others such as Particles.)

Orientation. The direction in which an Object is pointing. Is affected by rotating it.

Overlap. In Boolean Modelling, two Objects are said to overlap when a part of one of the Objects occupies the same space as a part of the other Object. (Like when two Objects are brought close together and one is partly inside the other.)

Parameter. A quantity or value normally constant but which can vary in different cases; a measurable or quantifiable characteristic of something. Shown in the Attribute Manager : Parameter button

Port. Input Ports receive data, Output Ports send data somewhere else.

Quadrilateral. A flat object with four straight sides.

Real. A Data Type. Numerical data in the form of a decimal fraction of any magnitude, negative as well as positive, such as 3.72, as distinct from an Integer or a Boolean.

Selection. Sélection/Auswahl

Sequentially One after the other, like Monday, Tuesday, Wednesday … ,, or 1 2 3 4 5 …

Specified. Something is specified if details about it are given. (“The engineer specified the type of metal to be used”.)

Structure. Structure/Form

Temporarily. For a short time, then go back to what you were doing before.

Tag. An icon to the right of an Object in the Object Manager. A tag adds properties to that Object, such as smoothing, render-or-not. An Xpresso tag looks like this:

Target. A person or thing aimed at. (“The gun was aimed at its target – the spaceship”.

Thinking Particles. Cinema 4D’s optional Node-Based Particle System that controls the emission and subsequent behaviour of particles. The Nodes are effectively an extension of the set of Xpresso Nodes.

Tool: Outil/Werkzeuge.

Trigger. Something (usually happening quickly) that causes something else to happen (from the thing that you pull to fire a gun – its trigger.)

Viewport. The window looking on to the 3D scene that you have created.

View (Front): Vue Avant/Sicht vorne; View (Top): Vue Dessus/Sicht oben; View (Right): Vue Droite/Sicht rechts; Perspective View: Vue en Perspective/Sicht perspektivisch.

Xpresso. Cinema’s Node-based system to create automated interactions between objects extra to those that can be done in the basic Cinema installation. For example, the position and orientation of an object could be controlled automatically by the movement of another object without manually setting keyframes in the Timeline to control the varying positions of the two objects. It is a graphical system using Nodes and Links. It does not involve computer programming. An Xpresso “program” is called an Xpresso Expression. Since it controls interactions, an animation is normally needed to make use of it. It is different from a C.O.F.F.E.E. expression (which can also control interactions) but creating a C.O.F.F.E.E. Expression involves computer coding which many people don’t like doing.

Xpresso Editor Window. The window that opens when you double-click on an Xpresso Tag.

TUTORIAL XPRESSO (ejemplo simple)

agosto 18, 2007 - Una respuesta

ahi hay un tutorial paso a paso que hizo un “colega “arquitecto para que le hechen un vistazo…

 http://www.jcuadras-arquitecto.com/TutorialCinema4D/Tutorial1C4Des.swf

MAXON CINEMA 4D en un solo LINK

agosto 13, 2007 - Una respuesta

ahi esta

 http://www.ftp2share.com/file/28618d4c-40a7-41ca-9d30-db2a31faa869/GFX-MAXON_CINEMA_4D_Studio_Bundle_v10.111_Incl_Keygen_Multilanguage-PARADOX.rar.html

GLOSARIO

agosto 10, 2007 - Escribir una respuesta

glosario-taller2.doc

 Aqui esta el glosario por si alguien lo lo vio.

salu2

CRONOLOGIA

agosto 9, 2007 - Escribir una respuesta

-un ataque nuclear hizo que los militares estadounidenses crearan un radar, éste fue la primera simulación de datos instantánea, o en “tiempo real”.

- En 1958 la Philco Corporation desarrolla un sistema basado en un dispositivo visual de casco controlado por los movimientos de la cabeza del usuario.

- En 1962, Iván sutherland desarrolló un lapicero capaz de dibujar trazos en un ordenador. También introdujo el primer programa de diseño, llamado Sketchpad. Tambien tiempo después crea el primer “raton” y tambien el HMD.

http://www.stereo3d.com/hmd.htm

- En la industria del entretenimiento, en los años 70  se comenzaron a desarrollar los mas espectaculares efectos especiales como en “la guerra de las galaxias”. Pero el uso mas contundente fue en los videojuegos.

- EN los 80 uno de los inventos fue el dataglove. un guante virtual para PC que detecta movimientos de la mano. Fue inventado para producir música haciendo gestos a un sintetizador musical. La Nasa es uno de los primeros clientes que utilizan este dispositivo para sus experimentos con entornos virtuales.  Tambien la Compañía StereoGraphics hace las gafas de visión estéreo.  Jaron Lanier acuña el término de Realidad Virtual.

- A continuación de la segunda guerra mundial y durante los años 90, los militares y la industria gastaron millones de dólares para simular el vuelo de aviones. De esta manera era mas seguro y se gastaría menos dinero en entrenamientos.

- Por la masificación de los sistemas de realidad virtual se crea un cierto movimiento cultural conocido como el Cyberpunk. La estética y la temática del cyberpunk han llegado en los últimos años a la televisión y al cine, quizás los mejores ejemplos son “El hombre del jardín” y “Blade Runer”

http://www.hackemate.com.ar/ezines/vr/vr17/Vr17/jardin.htm

- En la actualidad, la realidad virtual se plasma en una multiplicidad de sistemas, el más conocido es el de la empresa norteamericana VPL Research (Visual Programming Language), con la que la NASA trabaja en estrecha colaboración en el desarrollo de sus propias aplicaciones.

http://streettech.com/bcp/BCPgraf/StreetTech/VPL.html

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